Patrick Sutter
Austin, TX
SUMMARY _______
My specialty is in graphical User Interfaces for games and interactive products, and I have a background in game design and game art
Titles I have worked on have had over 5 million downloads on Google Play, iTunes, and PlayStation 3. I have personally won awards for my work in Unreal receiving honorable mentions from Epic Games in the categories of Best FPS Mod and Best Level In Mod for Phase 3 of the worldwide Make Something Unreal contest and Products I have worked on have won awards such as #1 app Coin Dozer download in iTunes and Android
My background includes titles such as the Coin Dozer series (Android and iOS) and PlayStation Home (PS3), over the past 6 years, I have released games on over 10 different platforms
I love to improve the play experience for users and I like making my clients and employers happy with their product.
SKILLS & SPECIALTIES
Over 5 years Photoshop, Illustrator and Maya experience
Over 3 years Unity 3D, Unreal and Xnormal experience
Experience using Ngui and Ugui, GUI software for Unity
Experience using Excel, MS Word and Powerpoint, Office software
Over 1 year C# and Kismet scripting language experience
Exposure to Construct, Substance, Zbrush and Audition
Exposure to scripting in HTML and CSS
Experience and professional use of version control software. In particular,Tortoise SVN and Perforce
Experience using team organization software like Basecamp, Confluence
Trained in several team building disciplines including Scrum
Experience in quality assurance
Over 1 year outsource management experience
Over 5 years collective games industry experience
An encyclopedic knowledge of pop culture and games
PROFESSIONAL EXPERIENCE
Meta 3D Studios, Austin, TX 2015 – Present
Artist (Contract)
I create 2D and 3D assets for clients using multiple art styles
I created several scenes in unity including world building and project optimisation
I use c# to script multiple virtual reality aplications
I designed and launched 2 virtualreality apps on google play on google cardboard
Face Eating Koi, Austin, TX 2015 – Present
Co-Founder
Pinata Master (iOS)
My business partner and I created Face Eating Koi
I had a hand in all of the aspects creation of the game we launched and all facets of company creation
I had to make a creative yet simple user interface to meet all of our complex design needs and provide a clean and consistent look for all the art in the game
My ongoing goal was to improve Pinata Master by adding new features and making sure it is clear and readable with newer iterations of the user interface and art
At Face Eating Koi I gained creative experience in: Icon Design, User Interface UX/UI, 3d and 2d Art Assets, Character Design, Rigging and Animation, Effects Creation, Advertising, Analytics, Unity Asset Creation and Sound Design
Hellfire Games, Austin, TX 2013 – 2015
Artist
Sony Official E3 PS4 App, PSHome: Giftinator, Unannounced Title
At Hellfire I was hired as a UI artist and did an assortment of duties other than user interface
Mainly I did the Icon design and User Interface for PSHome: Giftinator and the Sony E3 PS4 downloadable application and one other Unannounced Title
We worked together to finalize the look and proper flow for each new user interface
Along with User Interface duties I also did character animation and 3d art assets for the characters inside PlayStation Home to generate revenue
Before my departure we also used Unity 3D and Ngui on an unannounced title. I was the acting sound designer there as well
At Hellfire I gained creative experience in: Icon Design, User Interface UX/UI, 3D and 2D Art Assets, Character Design, Rigging and Animation, Effects Creation, Unity Asset Creation and Sound Design
Game Circus, Addison, TX 2010 – 2013
Artist
Horse Frenzy (Android, iOS), Dog Racer (Android, iOS), Frog Toss (Android, iOS), Prize Claw (Android, iOS), Coin Dozer Seasons (Android, iOS), Coin Dozer World Tour (Android, iOS), Paplinko (Android, iOS)
Game Circus was my big break and I was able to work with talented people and create mobile games for a mass audience including putting work into the Coin Dozer series that has millions of downloads across iOS and Android
I did the icon design in every title I worked on
I also had to setup the user interface UX/UI art design for several titles like Horse frenzy and Coin Dozer World Tour
On top of doing 3D and 2D UI art for the games there, I was responsible for the outsource management of a 30 person team in China for major art assets
I also implemented all of the art into Unity 3D and made prefabs to improve the design group’s workflow
I also was the acting sound designer for the studio
At Game Circus I gained creative experience in:
Icon Design, User Interface UX/UI, Outsource Management, 3d and 2d Art Assets, Character Design, Unity Asset Creation and sound design
Reel FX, Dallas, TX 2008
Artist (Contract)
At Reel Fx I gained creative experience in: Creating 3D Art Assets for film
Barking Lizards, Richardson, TX 2007 – 2008
Quality Assurance Lead
Snakes Subsonic (Mobile), Bratz Rock Angelz (PS2, GameCube, GBA, PC), Rock University: Naked Brothers Band (PC, PS2, Wii)
At Barking Lizards I gained creative experience in: General bug reporting, User Interface and Game Testing, 3d Art Assets
EDUCATION
Collin County Community College, Dallas, TX
Completed 3 years; Game Design, 3D Art